Difference between revisions of "LlPlaySoundSlave"

From Second Life Wiki
Jump to navigation Jump to search
(Undo revision 1189391 by Rolig Loon (Talk))
Line 26: Line 26:
|sort=PlaySoundSlave
|sort=PlaySoundSlave
|cat1=Sound
|cat1=Sound
|haiku={{Haiku|How could they believe|Any shackled minstrel played|Music cheerfully?}}
|cat2
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 18:07, 12 April 2014

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master declared by llLoopSoundMaster.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Examples

See Also

Functions

•  llPlaySound Plays a sound attached once.
•  llLoopSound Plays a sound attached indefinitely.
•  llLoopSoundMaster
•  llLoopSoundSlave
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

All Issues

~ Search JIRA for related Issues
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Signature

function void llPlaySoundSlave( string sound, float volume );