Difference between revisions of "LlPlaySoundSlave"

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{{LSL_Function/inventory|sound|uuid=true|type=sound}}
+
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
 
{{LSL_Function
 
{{LSL_Function
 
|func_id=90|func_sleep=0.0|func_energy=10.0
 
|func_id=90|func_sleep=0.0|func_energy=10.0
 
|func=llPlaySoundSlave
 
|func=llPlaySoundSlave
 
|p1_type=string|p1_name=sound
 
|p1_type=string|p1_name=sound
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
+
|p2_type=float|p2_name=volume
 
|func_footnote
 
|func_footnote
 
|func_desc=Plays attached '''sound''' once at '''volume''', synced to next loop of most audible sync master
 
|func_desc=Plays attached '''sound''' once at '''volume''', synced to next loop of most audible sync master

Revision as of 23:10, 22 February 2007

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llPlaySoundSlave( string sound, float volume );