llPlaySoundSlave

From Second Life Wiki
Revision as of 18:23, 22 March 2009 by Zai Lynch (talk | contribs) (switching to Issues template for VWR-1574)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Examples

Deep Notes

All Issues

~ Search JIRA for related Issues
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Signature

function void llPlaySoundSlave( string sound, float volume );