llPreloadSound

From Second Life Wiki
Revision as of 21:23, 12 July 2008 by Strife Onizuka (talk | contribs) (small change)
Jump to navigation Jump to search

Summary

Function: llPreloadSound( string sound );

Preloads sound on viewers within range

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function causes the script to sleep for 1.0 seconds.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//Will preload a sound when rezzed, then play it when 'touched'. string sound = "name or uuid";//sound in inventory or UUID of a sound.

default {

   on_rez(integer start_param)
   {
       llSetText("Preloading....",<1,0,0>,1);
       llPreloadSound(sound);
       llSetText("Touch To Play",<1,1,1>,1);
   }
   touch_start(integer num_detected)
   {
       llPlaySound(sound, 1.0);
   }
}</lsl>

Deep Notes

Search JIRA for related Issues

Signature

function void llPreloadSound( string sound );