llRemoteLoadScriptPin

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Summary

Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );

Copy script name into target and if running start with start_param.

• key target A prim in the same sim
• string name a script in the inventory of the prim this script is in
• integer pin Must match pin set by llSetRemoteScriptAccessPin
• integer running boolean, if the script is to be set as running.
• integer start_param value returned by llGetStartParameter in the target script.

Only works if the owner of the object this script is attached to can modify target.

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • start_param survives script reset, and will only be set to the default if the object is taken into inventory.
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Examples

These three scripts show how to build a linked set of prims that documents itself with a psuedo-XML output. The PIN setter script is placed in all child prims. The remaining two are placed in the root prim. When the set is touched, a dialog is presented. If the description button is clicked the root prim will try to insert the child prim describer script in every other linked prim in a running state. If the insertion is a success, the child prim describes itself to the owner through llOwnerSay and then deletes itself from the child prim.

Choose any legal integer as a PIN before loading the scripts into the prims. The face details function on the child describer doesn't work right now due to script size limitations. <lsl> //Child Prim PIN setter integer PIN=1341134;

default { state_entry() {

       llOwnerSay(llGetObjectName()+" : "+(string)llGetKey()+" is ready to accept a describer script using the agreed upon PIN.");
       llSetRemoteScriptAccessPin(PIN);
   }

}


//Root Prim Describer //************ // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // // written by Alfred Differ // date ~June 2008 // copyright 2008 // //************

integer channel; integer PIN = 1341134;

linkSetCommand() { integer linkcount=llGetNumberOfPrims();

   llMessageLinked(1, 1, "describe", ""); 
   integer loop=1;
   integer startparam=0;
   while (loop<=linkcount)
   {
   	if(loop>1) {llRemoteLoadScriptPin(llGetLinkKey(loop), "PrimChildDescriber", PIN, TRUE, startparam);}
       llMessageLinked(loop, loop, "describe", ""); 
       loop++;    
   }

}

default {

   state_entry() 
   {
       llOwnerSay(llGetObjectName()+" : "+(string)llGetKey()+" is ready to push a describer script to all linked prims using the agreed upon PIN.");
   }

listen(integer chan, string name, key id, string mes)

   {
       if(id == llGetOwnerKey(id))//won't listen to objects unless they aren't in the region.
       	if (llSubStringIndex(mes, "Descriptions") >= 0 )
           {
           	llSay(0, "Starting Description Work");
           	linkSetCommand();
           }
   }
   touch_start(integer total_number)
   {    
   	// Create random channel within range [-1000000000,-2000000000]

channel = (integer)(llFrand(-1000000000.0) - 1000000000.0);

		llListen(channel,"", "","");
   	llDialog(llDetectedKey(0), "Please choose the function to run.",
                ["Test Idea", "Descriptions"], channel);
   	llListenRemove(channel);
   }

} //Child Prim Describer //(Face Detail functions commented out for now due to script size limits)

// Original created by Anylyn Hax in the hot summer of 2007. // Alteration for psuedo-xml output by Alfred Differ July 2008. // This derivativee version of the code is copyright 2008. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // // The primary difference for this new version is to switch from ouput // appropriate for the llSetPrimitiveParams() function to psuedo-XML for // use in documentation of large builds.

string header_str; string footer_str = "</prim>"; string pos_str; string rot_str; string size_str; string type_str; //string face_str; string mat_str; string phyz_str; string phan_str; string temp_str; string flex_str; string point_str;

list booleans = ([

       "FALSE",                    // 0
       "TRUE"                      // 1
       ]);

list texgens = ([

       "DEFAULT",      // 0
       "PLANAR"        // 1
       ]);

list holeshape = ([

       "DEFAULT",        //   0  default (matches the prim type: square for box, circle for cylinder, etc.)
       "","","","","","","","","","","","","","","",
       "CIRCLE",         //   16  circle
       "","","","","","","","","","","","","","","",
       "SQUARE",         //   32  square
       "","","","","","","","","","","","","","","", 
       "TRIANGLE"        //   48  triangle
       ]);

list sculpttype = ([

       "SPHERE",  //   1  sphere (Converge top & bottom, stitch left side to right)  
       "TORUS",   //   2  torus (Stitch top to bottom, stitch left side to right)  
       "PLANE",   //   3  plane (No stitching or converging)  
       "CYLINDER" //   4  cylinder (Stitch left side to right, leave top and bottom open) 
       ]);

list bumpmapping = ([

       "NONE",           //   0  none: no bump map  
       "BRIGHT",         //   1  brightness: generate bump map from highlights  
       "DARK",           //   2  darkness: generate bump map from lowlights  
       "WOOD",           //   3  woodgrain  
       "BARK",           //   4  bark  
       "BRICKS",         //   5  bricks  
       "CHECKER",        //   6  checker  
       "CONCRETE",       //   7  concrete  
       "TILE",           //   8  crustytile  
       "TONE",          //   9  cutstone: blocks  
       "DISKS",          //   10  discs: packed circles  
       "GRAVEL",         //   11  gravel  
       "SIDING",         //   13  siding  
       "LARGETILE",      //   14  stonetile  
       "STUCCO",         //   15  stucco  
       "SUCTION",        //   16  suction: rings  
       "WEAVE"           //   17  weave  
       ]);

list shinys = ([

       "PRIM_SHINY_NONE",          //   0  none  
       "PRIM_SHINY_LOW",           //   1  low  
       "PRIM_SHINY_MEDIUM",        //   2  medium 
       "PRIM_SHINY_HIGH"           //   3  high  
       ]);

list materials =([

       "STONE",      //  0  stone  
       "METAL",      //  1  metal  
       "GLASS",      //  2  glass  
       "WOOD",       //  3  wood  
       "FLESH",      //  4  flesh  
       "PLASTIC",    //  5  plastic  
       "RUBBER",     //  6  rubber  
       "LIGHT"       //  7  light 
       ]);

string fillHeader(integer number) { return "\n<prim\n name="+llGetObjectName()+"\n\tkey="+(string)llGetKey()+",\n\tlinkNumber="+(string)number+">\n<description>"+llGetObjectDesc()+"</description>\n"; }

string fillPos(list pos) {

   return "<position value="+(string)llList2Vector(pos, 0)+" />\n";

}

string fillRot(list rot) {

   return "<rotation value="+(string)llList2Vector(rot, 0)+" />\n";

}

string fillSize(list size) {

   return "<size value="+(string)llList2Vector(size, 0)+" />\n";

}

string fillTypeDetails(list prim_type) { string output; if(llList2Integer(prim_type,0)==0){output = fillTypeBox(prim_type);}

   if(llList2Integer(prim_type,0)==1){output = fillTypeCylinder(prim_type);}

if(llList2Integer(prim_type,0)==2){output = fillTypePrism(prim_type);} if(llList2Integer(prim_type,0)==3){output = fillTypeSphere(prim_type);} if(llList2Integer(prim_type,0)==4){output = fillTypeTorus(prim_type);} if(llList2Integer(prim_type,0)==5){output = fillTypeTube(prim_type);} if(llList2Integer(prim_type,0)==6){output = fillTypeRing(prim_type);} if(llList2Integer(prim_type,0)==7){output = fillTypeSculpt(prim_type);} return output; }

string fillTypeBox(list prim_type) { string output = "<type value=box>\n";

   output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n";
   output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n";
   output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n";
   output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n";
   output += "\t<topsize value="+(string)llList2Vector(prim_type,5)+" />\n";
   output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n";
   output += "</type>\n";
   return output;

}

string fillTypeCylinder(list prim_type) { string output = "<type value=cylinder>\n"; output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<topsize value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n"; output += "</type>\n"; return output; }

string fillTypePrism(list prim_type) { string output = "<type value=Prism>\n"; output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<topsize value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n"; output += "</type>\n"; return output; }

string fillTypeSphere(list prim_type) { string output = "<type value=Sphere>\n"; output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<dimple value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "</type>\n"; return output; }

string fillTypeTorus(list prim_type) { string output = "<type value=Torus>\n"; output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<holesize value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n"; output += "\t<advancedcut value="+(string)llList2Vector(prim_type,7)+" />\n"; output += "\t<taper value="+(string)llList2Vector(prim_type,8)+" />\n"; output += "\t<revs value="+(string)llList2Float(prim_type,9)+" />\n"; output += "\t<radoffset value="+(string)llList2Float(prim_type,10)+" />\n"; output += "\t<skew value="+(string)llList2Float(prim_type,11)+"</element>\n"; output += "</type>\n"; return output; }

string fillTypeTube(list prim_type) { string output = "<type value=Tube>\n"; output += "\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<holesize value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n"; output += "\t<advancedcut value="+(string)llList2Vector(prim_type,7)+" />\n"; output += "\t<taper value="+(string)llList2Vector(prim_type,8)+" />\n"; output += "\t<revs value="+(string)llList2Float(prim_type,9)+" />\n"; output += "\t<radoffset value="+(string)llList2Float(prim_type,10)+" />\n"; output += "\t<skew value="+(string)llList2Float(prim_type,11)+" />\n"; output += "</type>\n"; return output; }

string fillTypeRing(list prim_type) { string output = "<type value=Ring>\n"; output += "\t<\t<holeshape value="+(string)llList2String(holeshape ,llList2Integer(prim_type,1))+" />\n"; output += "\t<cut value="+(string)llList2Vector(prim_type,2)+" />\n"; output += "\t<hollow value="+(string)llList2Float(prim_type,3)+" />\n"; output += "\t<twist value="+(string)llList2Vector(prim_type,4)+" />\n"; output += "\t<holesize value="+(string)llList2Vector(prim_type,5)+" />\n"; output += "\t<topshear value="+(string)llList2Vector(prim_type,6)+" />\n"; output += "\t<advancedcut value="+(string)llList2Vector(prim_type,7)+" />\n"; output += "\t<taper value="+(string)llList2Vector(prim_type,8)+" />\n"; output += "\t<revs value="+(string)llList2Float(prim_type,9)+" />\n"; output += "\t<radoffset value="+(string)llList2Float(prim_type,10)+" />\n"; output += "\t<skew value="+(string)llList2Float(prim_type,11)+" />\n"; output += "</type>\n"; return output; }

string fillTypeSculpt(list prim_type) { string output = "<type value=Sculpt>\n"; output += "\t<map value="+(string)llList2String(prim_type,1)+" />\n"; output += "\t<type value="+(string)llList2Integer(prim_type,2)+" />\n"; output += "</type>\n"; return output; }

string fillFaceDetail(integer sides) { integer i=0; list bump_shiny; list color; list bright; list texgen; list texture; string output="\n<property name=face>\n";

while(i <= sides)

   {
   	bump_shiny=llGetPrimitiveParams([PRIM_BUMP_SHINY,i]);

color=llGetPrimitiveParams([PRIM_COLOR,i]); bright=llGetPrimitiveParams([PRIM_FULLBRIGHT,i]); texgen=llGetPrimitiveParams([PRIM_TEXGEN ,i]); texture=llGetPrimitiveParams([PRIM_TEXTURE,i]);

   	output += "\t<facenumber value="+(string)i+" />\n";
       	

if (bump_shiny != []) { output += "\t<element name=bumpshiny>\n"; output += "\t\t<shine value="+llList2String(shinys,llList2Integer(bump_shiny,0))+" />\n"; output += "\t\t<bump value="+llList2String(bumpmapping ,llList2Integer(bump_shiny,1))+" />\n"; output += "\t</element>\n"; bump_shiny = []; } if (color != []) { output += "\t<element name=color>\n"; output += "\t\t<color value=>"+(string)llList2Vector(color,0)+" />\n"; output += "\t\t<alpha value=>"+(string)llList2Float(color,1)+" />\n"; output += "\t</element>\n"; color = []; } if (bright != []) { output += "\t<element name=fullbright>\n"; output += "\t\t<light value=>"+(string)llList2String(booleans ,llList2Integer(bright,0))+" />\n"; output += "\t</element>\n"; bright = []; } if (texgen != []) { output += "\t<element name=textgen>\n"; output += "\t\t<mode value="+llList2String(texgens,llList2Integer(texgen,0))+" />\n"; output += "\t</element>\n"; texgen = []; } if (texture != []) { output += "\t<element name=texture>\n";

           output += "\t\t<key value="+(string)llList2String(texture,0)+" />\n";

output += "\t\t<repeats value="+(string)llList2Vector(texture,1)+" />\n";

           output += "\t\t<offsets value="+(string)llList2Vector(texture,2)+" />\n";

output += "\t\t<rotation value="+(string)llList2Float(texture,3)+" />\n";

           output += "\t</element>\n";

texture = []; }

   	i++;
   }

output = "\n</property>\n"; return output; }

string fillMatDetail(list mat) {

  	return "<material value="+(string)llList2String(materials ,llList2Integer(mat,0))+" />\n";

}

string fillPhyzDetail(list physics) { string output = "<physics value="+(string)llList2String(booleans ,llList2Integer(physics ,0))+" />\n"; if (llSubStringIndex(output, "FALSE") >= 0 ) {output="";} return output; }

string fillPhanDetail(list phantom) {

   string output = "<phantom value="+(string)llList2String(booleans ,llList2Integer(phantom ,0))+" />\n";
   if (llSubStringIndex(output, "FALSE") >= 0 ) {output="";}
   return output;

}

string fillTempDetail(list temprez) { string output = "<temprez value="+(string)llList2String(booleans ,llList2Integer(temprez ,0))+" />\n"; if (llSubStringIndex(output, "FALSE") >= 0 ) {output="";} return output; }

string fillLightDetail(list light) { string output = "<pointlight>\n"; output += "\t<enabled value="+(string)llList2String(booleans ,llList2Integer(light,0))+" />\n"; output += "\t<color value="+(string)llList2Vector(light,1)+" />\n"; output += "\t<intensity value="+(string)llList2Float(light,2)+" />\n"; output += "\t<radius value="+(string)llList2Float(light,3)+" />\n"; output += "\t<falloff value="+(string)llList2Float(light,4)+" />\n";

   output += "</pointlight>\n";
   if (llSubStringIndex(output, "FALSE") >= 0 ) {output="";}

return output; }

string fillFlexDetail(list flex) { string output = "<flex>\n"; output += "\t<enabled value="+(string)llList2String(booleans ,llList2Integer(flex,0))+" />\n"; output += "\t<softness value="+(string)llList2Integer(flex,1)+" />\n"; output += "\t<gravity value="+(string)llList2Float(flex,2)+" />\n"; output += "\t<friction value="+(string)llList2Float(flex,3)+" />\n"; output += "\t<wind value="+(string)llList2Float(flex,4)+" />\n"; output += "\t<tension value="+(string)llList2Float(flex,5)+" />\n"; output += "\t<force value="+(string)llList2Vector(flex,6)+" />\n"; output += "</flex>\n"; if (llSubStringIndex(output, "FALSE") >= 0 ) {output="";} return output; }

default {

   link_message(integer sender_number, integer number, string message, key id)
   {

header_str = fillHeader(number);

       pos_str 	= fillPos(llGetPrimitiveParams([PRIM_POSITION]));

rot_str = fillRot(llGetPrimitiveParams([PRIM_ROTATION])); size_str = fillSize(llGetPrimitiveParams([PRIM_SIZE]));

       type_str 	= fillTypeDetails(llGetPrimitiveParams([PRIM_TYPE]));
       //face_str 	= fillFaceDetail(llGetNumberOfSides());
       mat_str		= fillMatDetail(llGetPrimitiveParams([PRIM_MATERIAL]));

phyz_str = fillPhyzDetail(llGetPrimitiveParams([PRIM_PHYSICS])); phan_str = fillPhanDetail(llGetPrimitiveParams([PRIM_PHANTOM])); temp_str = fillTempDetail(llGetPrimitiveParams([PRIM_TEMP_ON_REZ])); point_str = fillLightDetail(llGetPrimitiveParams([PRIM_POINT_LIGHT])); flex_str = fillFlexDetail(llGetPrimitiveParams([PRIM_FLEXIBLE]));

llOwnerSay(header_str+pos_str+rot_str+size_str+type_str+point_str+mat_str+phyz_str+phan_str+temp_str+flex_str+footer_str);

       llOwnerSay((string)llGetFreeMemory() + " Bytes");   
       if (number != 1) 
       {
       	llRemoveInventory(llGetScriptName());
       }      
   }

}

</lsl>

See Also

Functions

•  llSetRemoteScriptAccessPin Used to setup a prim for remote loading

Deep Notes

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Signature

function void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );