Difference between revisions of "LlRequestInventoryData"
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Void Singer (talk | contribs) m (because llMapDestination behaves oddly when 'simname' is not valid, but still compiles) |
Void Singer (talk | contribs) m (hilighting) |
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{{!}}} | {{!}}} | ||
|examples= | |examples= | ||
< | <lsl>//-- Open map for owner to 1st landmark in object inventory on touch | ||
//-- *MUST* be in an attached object (llMapDestination Requirement for non-touch use) | //-- *MUST* be in an attached object (llMapDestination Requirement for non-touch use) | ||
key vgKeyOwner; | key vgKeyOwner; | ||
Line 50: | Line 50: | ||
vgKeyOwner = llGetOwner(); | vgKeyOwner = llGetOwner(); | ||
} | } | ||
}</ | }</lsl> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 01:10, 9 December 2007
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Summary
Function: key llRequestInventoryData( string name );156 | Function ID |
1.0 | Forced Delay |
10.0 | Energy |
Requests data from objects inventory object. When data is available the dataserver event will be raised.
Returns a key that is used to identify the dataserver event when it is raised.
• string | name | – | an item in the inventory of the prim this script is in |
name Type | dataserver | Description | ||||
---|---|---|---|---|---|---|
Landmark | (vector) | The vector data received by dataserver is a global position as an offset from the current region's origin (<0,0,0>). To obtain the absolute global position of a landmark, add llGetRegionCorner() to the vector. |
Caveats
- This function causes the script to sleep for 1.0 seconds.
- If name is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
Examples
<lsl>//-- Open map for owner to 1st landmark in object inventory on touch //-- *MUST* be in an attached object (llMapDestination Requirement for non-touch use) key vgKeyOwner;
default {
touch_start( integer vIntNull ) { if (llDetectedKey( 0 ) == vgKeyOwner) { integer vIntLMcount = llGetInventoryNumber( INVENTORY_LANDMARK ); //-- make sure we have a landmark in invetory if (vIntLMcount) { llRequestInventoryData( llGetInventoryName( INVENTORY_LANDMARK, 0 ) ); } } }
dataserver( key vKeyNull, string vStrData ) { //-- because we don't know who touched us in this event, this //-- only works for the owner when called from the dataserver llMapDestination( llGetRegionName(), (vector)vStrData, ZERO_VECTOR ); }
on_rez( integer vIntNull ) { vgKeyOwner = llGetOwner(); }}</lsl>
See Also
Functions
• | llMapDestination |