LlResetTime

From Second Life Wiki
Revision as of 14:30, 22 January 2015 by ObviousAltIsObvious Resident (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Summary

Function: llResetTime( );

Resets the script-time timer to zero.

Caveats

  • Script time resets when...
  • Script time measures real world time, it is unaffected by time dilation.
All Issues ~ Search JIRA for related Bugs

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Search JIRA for related Issues

Signature

function void llResetTime();