Difference between revisions of "LlRot2Euler"

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m
(Add comment on radians. Avoid unwise hard-coded rotation. Add a 2nd example.)
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|p1_type=rotation|p1_name=quat|p1_desc=Any valid rotation
|p1_type=rotation|p1_name=quat|p1_desc=Any valid rotation
|return_type=vector
|return_type=vector
|return_text=that is the Euler representation (roll, pitch, yaw) of {{LSLP|quat}}.
|return_text=that is the Euler representation (roll, pitch, yaw) of {{LSLP|quat}}, with each component expressed in radians.
|spec
|spec
|caveats=*Angles greater than [[PI]] (180 degrees) are returned as negative angles.
|caveats=*Angles greater than [[PI]] radians (180 degrees) are returned as negative angles.
|constants
|constants
|examples=
|examples=
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     state_entry()
     state_entry()
     {
     {
         rotation input = <0.0, 1.0, 0.0, 0.0>;//not advised to make your own quaternion
         rotation input = llGetRot();
         llSay(0,"The Rot2Euler of "+(string)input+" is: "+(string)llRot2Euler(input) );
         llSay(0, "The Rot2Euler of " + (string)input + " is: " + (string) llRot2Euler(input) );
    }
}
</lsl>
 
<lsl>
// This script rotates a prim by 15 degrees each time the prim is touched
 
// While not the best way of achieving the result,
// this script demonstrates the use of llRot2Euler and llEuler2Rot
// and the use of more human-friendly degrees rather than radians
 
default
{
    touch_start(integer total_number)
    {
        // Get the object's current rotation as a quarternion
        rotation rot = llGetRot();
        // Convert the rotation to a euler with roll, pitch, and yaw in radians
        vector euler = llRot2Euler(rot);
        // convert the angles from radians to degrees
        euler *= RAD_TO_DEG;
        // Add 15 degrees on the Z axis       
        euler += <0, 0, 15>;
        // Say the current euler values in degrees
        llSay(0, (string) euler);       
        // convert degrees back to radians
        euler *= DEG_TO_RAD;
        // Convert the euler back to a rotation quarternion
        rot =  llEuler2Rot (euler);
        // Apply the updated rotation to the prim 
        llSetRot( rot );  
     }
     }
}
}

Revision as of 11:06, 1 February 2013

Summary

Function: vector llRot2Euler( rotation quat );

Returns a vector that is the Euler representation (roll, pitch, yaw) of quat, with each component expressed in radians.

• rotation quat Any valid rotation

Caveats

  • Angles greater than PI radians (180 degrees) are returned as negative angles.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
       rotation input = llGetRot();
       llSay(0, "The Rot2Euler of " + (string)input + " is: " + (string) llRot2Euler(input) );
   }

} </lsl>

<lsl> // This script rotates a prim by 15 degrees each time the prim is touched

// While not the best way of achieving the result, // this script demonstrates the use of llRot2Euler and llEuler2Rot // and the use of more human-friendly degrees rather than radians

default {

   touch_start(integer total_number)
   {
       // Get the object's current rotation as a quarternion
       rotation rot = llGetRot();
       // Convert the rotation to a euler with roll, pitch, and yaw in radians
       vector euler = llRot2Euler(rot);
       // convert the angles from radians to degrees
       euler *= RAD_TO_DEG;
       // Add 15 degrees on the Z axis        
       euler += <0, 0, 15>;
       // Say the current euler values in degrees
       llSay(0, (string) euler);         
       // convert degrees back to radians
       euler *= DEG_TO_RAD;
       // Convert the euler back to a rotation quarternion
       rot =  llEuler2Rot (euler);
       // Apply the updated rotation to the prim   
       llSetRot( rot ); 
   }

}

</lsl>

See Also

Functions

•  llEuler2Rot

Articles

•  "Wikipedia logo"Euler Angles

Deep Notes

Search JIRA for related Issues

Signature

function vector llRot2Euler( rotation quat );