Difference between revisions of "LlRot2Fwd"

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Function: vector llRot2Fwd( rotation q );
 18 Function ID 0 Forced Delay 10 Energy

Computes the orientation of the local x-axis relative to the parent (i.e. the root prim or the world).
Returns a vector that is the forward vector defined by q, i.e. a unit vector pointing in the local positive X direction.

 • rotation q

Specification

Mathematically equivalent to: <lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <1., 0., 0.> * q;</lsl> Keep in mind that object and agent rotations will always be unit quaternions. For example, <1.0, 0.0, 0.0>*llGetRot() is about 25-30% faster than llRot2Fwd(llGetRot()) depending on the VM used. If done often and at extremely fast rates, it can be advantageous to even save <1.0, 0.0, 0.0> to a local/global variable and reuse it.

Examples

<lsl> // Move an object 5 metres forwards along its x axis, when touched, no matter how the object is oriented in world. // Works for a root or child prim default {

touch_start(integer total_number)
{
vector v = llRot2Fwd( llGetLocalRot() );
llSetPos( llGetLocalPos() + v * 5 );
}

}

</lsl>