Difference between revisions of "LlRotateTexture"

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{
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|also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
|also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}

Latest revision as of 14:38, 22 January 2015

Summary

Function: llRotateTexture( float angle, integer face );

Sets the texture rotation of the chosen face to angle.

• float angle angle expressed in radians
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
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Examples

default
{
    touch_start(integer total_number) {
        // Makes the object's texture rotate a quarter of turn
        llRotateTexture(PI_BY_TWO, ALL_SIDES);
    }
}

Notes

This function applies once on the actual orientation of the texture. It is not an animation. See llSetTextureAnim for animations.

See Also

Functions

•  llGetTextureRot Gets the texture rotation
•  llSetTextureAnim Animates the texture

Deep Notes

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Signature

function void llRotateTexture( float angle, integer face );