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Function: llRotateTexture( float rotation_amount, integer face );

Sets the texture rotation for the chosen face

• float rotation_amount angle in radians
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.


  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
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<lsl> default {

   touch_start(integer total_number) {
       // Makes the object's texture rotate a quarter of turn
       llRotateTexture(PI_BY_TWO, ALL_SIDES);




This function applies once on the actual orientation of the texture. It is not an animation. See llSetTextureAnim for animations.

See Also


•  llGetTextureRot Gets the texture rotation
•  llSetTextureAnim Animates the texture

Deep Notes

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function void llRotateTexture( float rotation_amount, integer face );