Difference between revisions of "LlSameGroup"

From Second Life Wiki
Jump to: navigation, search
m (llGiveInventory : they avatar id and invenory name parameters were transposed)
Line 32: Line 32:
 
|notes
 
|notes
 
|cat1=Avatar
 
|cat1=Avatar
|cat2
+
|cat2=Group
 
|cat3
 
|cat3
 
|cat4
 
|cat4
 
}}
 
}}

Revision as of 07:44, 30 August 2007

Summary

Function: integer llSameGroup( key agent );

Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE

• key agent must be in the same sim

Also returns TRUE if the object is deeded to the same active group as agent

Examples

//Gives inventory object only to agents with the same active group
default
{
    touch_start(integer total_number)
    {
        if(llSameGroup(llDetectedKey(0)))//same as llDetectedGroup(0) (with llDetectedGroup, detected does not need to be in the sim)
            llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_OBJECT,0));
        else
            llSay(0, "Wrong active group!");
    }
}

See Also

Functions

•  llDetectedGroup Used in conjunction with detection events

Deep Notes

Search JIRA for related Issues

Signature

function integer llSameGroup( key agent );