Difference between revisions of "LlSameGroup"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
{{LSL Function/group}}{{LSL Function
{{Issues/VWR-5044}}{{LSL Function
|func=llSameGroup
|func=llSameGroup
|sort=SameGroup
|sort=SameGroup

Revision as of 11:29, 25 October 2008

Summary

Function: integer llSameGroup( key agent );

Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE

• key agent must be in the same sim

Also returns TRUE if the object is deeded to the same active group as agent

Caveats

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   Attachments only change/inherit the active group when they're "rezzed"

Examples

<lsl>// Gives inventory object only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer i;
       for (i = 0; i < total_number; i++)
       {
           if (llSameGroup(llDetectedKey(i))) // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim)
             llGiveInventory(llDetectedKey(i), llGetInventoryName(INVENTORY_OBJECT, 0));
          else
             llSay(0, "Wrong active group!");
       }
   }
}</lsl>

See Also

Functions

•  llDetectedGroup Used in conjunction with detection events

Deep Notes

All Issues

~ Search JIRA for related Issues
   Attachments only change/inherit the active group when they're "rezzed"

Signature

function integer llSameGroup( key agent );