llSameGroup

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Revision as of 12:58, 3 November 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: integer llSameGroup( key agent );

Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE

• key agent must be in the same sim

Also returns TRUE if the object is deeded to the same active group as agent

Caveats

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   Attachments only change/inherit the active group when they're "rezzed"

Examples

<lsl>// Gives inventory object only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer i;
       for (i = 0; i < total_number; i++)
       {
           if (llSameGroup(llDetectedKey(i))) // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim)
             llGiveInventory(llDetectedKey(i), llGetInventoryName(INVENTORY_OBJECT, 0));
          else
             llSay(0, "Wrong active group!");
       }
   }
}</lsl>

Notes

Child Prims

It is possible for the group of a child prim to differ from that of the root prim. To build such an object it must first be unlinked, the groups set, and then relinked. Rezzing an object resets the group of the object to that of the group that the user currently has activated. Changing the group of an object changes the group for the entire object. This may only be an artifact or manifestation of VWR-5044.

See Also

Functions

•  llDetectedGroup Used in conjunction with detection events

Deep Notes

All Issues

~ Search JIRA for related Issues
   Attachments only change/inherit the active group when they're "rezzed"

Tests

•  llSameGroup Test

Signature

function integer llSameGroup( key agent );