llSameGroup
Revision as of 05:12, 29 March 2007 by Ricky Geesink (talk | contribs) (Fix for alphabetical order in Functions list)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llSameGroup( key agent );219 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE
• key | agent | – | must be in the same sim |
Also returns TRUE if the object is deeded to the same active group as agent
Caveats
Examples
//Gives inventory object only to agents with the same active group default { touch_start(integer total_number) { if(llSameGroup(llDetectedKey(0)))//same as llDetectedGroup(0) (with llDetectedGroup, detected does not need to be in the sim) llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0)); else llSay(0, "Wrong active group!"); } }
See Also
Functions
• | llDetectedGroup | – | Used in conjunction with detection events |