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Performs a single scan forand with within meters and radians of forward vector
|• string||name||–||object or avatar name!|
|• key||id||–||group, avatar or object UUID that is in the same region|
|• integer||type||–||mask (AGENT, AGENT_BY_LEGACY_NAME, AGENT_BY_USERNAME, ACTIVE, PASSIVE, and/or SCRIPTED)|
|• float||arc||–||the max angle between the local x-axis of the prim and detectable objects, range 0.0 to PI|
If is an invalid key or NULL_KEY it is treated as empty.
Depending upon which AGENT* flag is used determines the format requirements for
See: llSensor for an excellent explanation of .
- When searching for an avatar but not by name, it doesn't matter which AGENT flag is used.
- Objects do not detect themselves, and attachments cannot detect their wearers (this includes HUD attachments).
- For an object to be detected, the center of its root prim (the same point it would report with llGetRootPosition) must be within the sensor beam.
- For an agent to be detected, a point near the pelvis must be inside the sensor beam (the same as llGetRootPosition would report in a script attached to that avatar). This point is indicated by red crosshairs when Advanced>Character>Display Agent Target is turned on.
- If the agent is sitting on an object, the root prim of the sat upon object becomes a second sensor target for the agent (but not if the avatar is outside the sensor arc, see ).
- Sensors placed in attachments will use the direction the avatar is facing as their forward vector. In mouselook, this means that it will be wherever the avatar is looking, while out of mouselook, this means whichever way the avatar is pointing. This does not include where the avatar's head is pointing, or what animation the avatar is doing, just the direction the avatar would move in if you walked forward. This is the case, regardless of where the object is attached.
- llSensor does not detect objects or agents across region boundaries
- If sensor or no_sensor will be triggered. is zero, the sensor will silently fail, neither
- Only 16 objects will be scanned each time.
This sensor detects all prims and agents with a given name within 15m of the sensor. (AGENT_BY_LEGACY_NAME, PASSIVE and ACTIVE behave inclusively. SCRIPTED is not inclusive and will exclude non-scripted targets (like avatars) from the detected set.)<lsl>llSensor( "", NULL_KEY, ( AGENT_BY_LEGACY_NAME
|Important: You might want to use llGetAgentList instead of using sensors to get a list of all avatars within the same parcel or region.|
Loops & Repetition
Using llSensor in a for loop is a beginners mistake, as events will not interrupt each other (the sensor event will not interrupt whatever event is currently being executed). To perform repeat sensor sweeps, llSensorRepeat is the better solution. While it is possible to call llSensor from a timer event, it is less efficient to do so; there is a limit to the number of events that can be processed in a second and using the timer just to call llSensor will result in your script getting less timeslice.