Difference between revisions of "LlSensorRemove"

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The next example is a more real-world example of a scanner that when touched will begin listing avatar names and distances, but will stop if no avatars are detected. It demonstrates the use of [[llSensor]]() when starting the scan, to avoid the initial delay of an [[llSensorRepeat]]() call.
The next script is a more real-world example of a scanner that when touched will begin listing avatar names and distances, but will stop if no avatars are detected. It demonstrates the use of [[llSensor]]() when starting the scan, to avoid the initial delay of an [[llSensorRepeat]]() call.
<lsl>integer scanning = FALSE;
<lsl>integer scanning = FALSE;
default {
default {

Revision as of 03:48, 15 September 2012

Summary

Function: llSensorRemove( );

Removes the sensor setup by llSensorRepeat.

There are no parameters or return value for this function, as only one llSensorRepeat can be specified per script.

Caveats

  • If called within the sensor event then it also removes all of the sensor data that is accessed by the detection functions.
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Examples

The following basic example shows an object that when touched starts scanning for avatars in 10m every 30 seconds, and stops as soon as at least one is found, and returns their name. <lsl>default {

   touch_start(integer x) {
       llSensorRepeat("", NULL_KEY, AGENT, 10.0, PI, 30.0);
   }
   sensor(integer x) {
       key id = llDetectedKey(0);
       string name = llGetDisplayName(id);
if (("" == name)

See Also

Events

•  sensor

Functions

•  llSensorRepeat Scans for agents or objects every time period

Deep Notes

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Signature

function void llSensorRemove();