Difference between revisions of "LlSetBuoyancy"

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|func=llSetBuoyancy
|func=llSetBuoyancy
|p1_type=float|p1_name=buoyancy|p1_desc
|p1_type=float|p1_name=buoyancy|p1_desc
|func_desc=Set the tasks buoyancy
|func_desc=Sets the buoyancy of the task or object.
|func_footnote=if ('''buoyancy''' == 0.0) disables<br/>if ('''buoyancy''' < 1.0) sinks <br/>if ('''buoyancy''' == 1.0) floats <br/>If ('''buoyancy''' > 1.0) rises
|func_footnote=if ('''buoyancy''' == 0.0) disables<br/>if ('''buoyancy''' < 1.0) sinks <br/>if ('''buoyancy''' == 1.0) floats <br/>If ('''buoyancy''' > 1.0) rises
|spec
|spec

Revision as of 08:18, 20 May 2007

Summary

Function: llSetBuoyancy( float buoyancy );

Sets the buoyancy of the task or object.

• float buoyancy

if (buoyancy == 0.0) disables
if (buoyancy < 1.0) sinks
if (buoyancy == 1.0) floats
If (buoyancy > 1.0) rises

Caveats

  • Wind can cause the prim to drift.
  • Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
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Examples

Makes an object float up slowly (e.g. a red balloon)
default
{
    state_entry()
    {
        llSetStatus(STATUS_PHYSICS, TRUE);
        llSetBuoyancy(1.05);
    }
}

Deep Notes

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Signature

function void llSetBuoyancy( float buoyancy );