Difference between revisions of "LlSetBuoyancy"

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(<lsl> example)
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*This function eats [[energy]] to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.
*This function eats [[energy]] to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.
|constants
|constants
|examples=Makes an object float up slowly (e.g. a red balloon)<pre>
|examples=Makes an object float up slowly (e.g. a red balloon)<lsl>default
default
{
{
     state_entry()
     state_entry()
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         llSetBuoyancy(1.05);
         llSetBuoyancy(1.05);
     }
     }
}
}</lsl>
</pre>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 15:42, 19 February 2008

Summary

Function: llSetBuoyancy( float buoyancy );

Sets the buoyancy of the task or object. Requires physics to be enabled.

• float buoyancy

if (buoyancy == 0.0) disables
if (buoyancy < 1.0) sinks
if (buoyancy == 1.0) floats
if (buoyancy > 1.0) rises

Caveats

  • Wind can cause the prim to drift.
  • Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
  • This function eats energy to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.
All Issues ~ Search JIRA for related Bugs

Examples

Makes an object float up slowly (e.g. a red balloon)<lsl>default {

   state_entry()
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       llSetBuoyancy(1.05);
   }
}</lsl>

Deep Notes

Search JIRA for related Issues

Signature

function void llSetBuoyancy( float buoyancy );