llSetBuoyancy
Revision as of 08:18, 20 May 2007 by DuraS Torok (talk | contribs)
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Summary
Function: llSetBuoyancy( float buoyancy );122 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the buoyancy of the task or object.
• float | buoyancy |
if (buoyancy == 0.0) disables
if (buoyancy < 1.0) sinks
if (buoyancy == 1.0) floats
If (buoyancy > 1.0) rises
Caveats
- Wind can cause the prim to drift.
- Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
Examples
Makes an object float up slowly (e.g. a red balloon)
default { state_entry() { llSetStatus(STATUS_PHYSICS, TRUE); llSetBuoyancy(1.05); } }