Difference between revisions of "LlSetCameraAtOffset"

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m (fixe)
(Added caveats)
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|func=llSetCameraAtOffset|p1_type=vector|p1_name=offset
|func=llSetCameraAtOffset|p1_type=vector|p1_name=offset
|func_footnote
|func_footnote
|func_desc=Sets the camera at '''offset''' used in this object if an avatar sits on it
|func_desc=Sets the point the camera is looking at if an avatar sits on the object at '''offset'''.
|return_text
|return_text
|spec
|spec
|caveats
|caveats=
* The change will only take effect ''next'' time the avatar sits on the prim. You can't change the offset once it has already sit down.
* If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
* If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
|constants
|constants
|examples
|examples

Revision as of 02:51, 30 May 2008

Summary

Function: llSetCameraAtOffset( vector offset );

Sets the point the camera is looking at if an avatar sits on the object at offset.

• vector offset

Caveats

  • The change will only take effect next time the avatar sits on the prim. You can't change the offset once it has already sit down.
  • If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
  • If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Functions

•  llSetCameraEyeOffset
•  llForceMouselook

Deep Notes

Search JIRA for related Issues

Signature

function void llSetCameraAtOffset( vector offset );