Difference between revisions of "LlSetCameraAtOffset"
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Gally Young (talk | contribs) m (fixe) |
(Added caveats) |
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|func=llSetCameraAtOffset|p1_type=vector|p1_name=offset | |func=llSetCameraAtOffset|p1_type=vector|p1_name=offset | ||
|func_footnote | |func_footnote | ||
|func_desc=Sets the camera at '''offset''' | |func_desc=Sets the point the camera is looking at if an avatar sits on the object at '''offset'''. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats | |caveats= | ||
* The change will only take effect ''next'' time the avatar sits on the prim. You can't change the offset once it has already sit down. | |||
* If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations. | |||
* If you rotate the object and want to set the camera relatively to the region, you have to do calculations too. | |||
|constants | |constants | ||
|examples | |examples |
Revision as of 02:51, 30 May 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetCameraAtOffset( vector offset );244 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the point the camera is looking at if an avatar sits on the object at offset.
• vector | offset |
Caveats
- The change will only take effect next time the avatar sits on the prim. You can't change the offset once it has already sit down.
- If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
- If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
Examples
See Also
Functions
• | llSetCameraEyeOffset | |||
• | llForceMouselook |