Difference between revisions of "LlSetCameraEyeOffset"
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Gally Young (talk | contribs) m (fixe) |
m (Added caveats) |
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|func=llSetCameraEyeOffset|p1_type=vector|p1_name=offset | |func=llSetCameraEyeOffset|p1_type=vector|p1_name=offset | ||
|func_footnote | |func_footnote | ||
|func_desc=Sets the camera eye '''offset''' used in this object if an avatar sits on it | |func_desc=Sets the camera eye '''offset''' used in this object if an avatar sits on it. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats | |caveats= | ||
* The change will only take effect ''next'' time the avatar sits on the prim. You can't change the offset once he has already sit down. | |||
* The offset is relative to the object's center and expressed in object coordinates. If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations. If you rotate the object and want to set the camera relatively to the region, you have to do calculations too. | |||
|constants | |constants | ||
|examples | |examples |
Revision as of 02:38, 30 May 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetCameraEyeOffset( vector offset );243 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the camera eye offset used in this object if an avatar sits on it.
• vector | offset |
Caveats
- The change will only take effect next time the avatar sits on the prim. You can't change the offset once he has already sit down.
- The offset is relative to the object's center and expressed in object coordinates. If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations. If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
Examples
See Also
Functions
• | llSetCameraAtOffset | |||
• | llForceMouselook |