Difference between revisions of "LlSetCameraEyeOffset"
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m (Added caveats) |
m (Added paramater description) |
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{{LSL_Function | {{LSL_Function | ||
|func_id=243|func_sleep=0.0|func_energy=10.0 | |func_id=243|func_sleep=0.0|func_energy=10.0 | ||
|func=llSetCameraEyeOffset|p1_type=vector|p1_name=offset | |func=llSetCameraEyeOffset|p1_type=vector|p1_name=offset|p1_desc=offset relative to the object's center and expressed in object coordinates | ||
|func_footnote | |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]]. | ||
|func_desc=Sets the camera eye '''offset''' used in this object if an avatar sits on it. | |func_desc=Sets the camera eye '''offset''' used in this object if an avatar sits on it. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= | |caveats= | ||
* The change will only take effect ''next'' time the avatar sits on the prim. You can't change the offset once | * The change will only take effect ''next'' time the avatar sits on the prim. You can't change the offset once it has already sit down. | ||
* | * If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations. | ||
* If you rotate the object and want to set the camera relatively to the region, you have to do calculations too. | |||
|constants | |constants | ||
|examples | |examples |
Revision as of 02:46, 30 May 2008
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Summary
Function: llSetCameraEyeOffset( vector offset );243 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the camera eye offset used in this object if an avatar sits on it.
• vector | offset | – | offset relative to the object's center and expressed in object coordinates |
This is the position of the camera's eye, not the point it looks at.
Caveats
- The change will only take effect next time the avatar sits on the prim. You can't change the offset once it has already sit down.
- If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
- If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
Examples
See Also
Functions
• | llSetCameraAtOffset | |||
• | llForceMouselook |