llSetCameraEyeOffset
Revision as of 02:52, 30 May 2008 by Catherine Pfeffer (talk | contribs) (Hopefully better phrasing)
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Summary
Function: llSetCameraEyeOffset( vector offset );243 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the camera eye offset if an avatar sits on the object.
• vector | offset | – | offset relative to the object's center and expressed in object coordinates |
This is the position of the camera's eye, not the point it looks at.
Caveats
- The change will only take effect next time the avatar sits on the prim. You can't change the offset once it has already sit down.
- If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
- If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
Examples
See Also
Functions
• | llSetCameraAtOffset | |||
• | llForceMouselook |