Difference between revisions of "LlSetCameraParams"

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Function: llSetCameraParams( list rules );
 313 Function ID 0 Forced Delay 10 Energy

Sets multiple camera parameters at once.

 • list rules – Format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
Rule Value Parameter Default Value Range Description
CAMERA_ACTIVE 12 integer isActive FALSE TRUE or FALSE Turns on or off scripted control of the camera.
CAMERA_BEHINDNESS_ANGLE 8 float degrees 10.0 0 to 180 Sets the angle in degrees within which the camera is not constrained by changes in target rotation.
CAMERA_BEHINDNESS_LAG 9 float seconds 0.0 0 to 3 Sets how strongly the camera is forced to stay behind the target if outside of behindness angle.
CAMERA_DISTANCE 7 float meters 3.0 0.5 to 10 Sets how far away the camera wants to be from its target.
CAMERA_FOCUS 17 vector position n/a n/a Sets camera focus (target position) in region coordinates.
CAMERA_FOCUS_LAG 6 float seconds 0.1 0 to 3 How much the camera lags as it tries to aim towards the target.
CAMERA_FOCUS_LOCKED 22 integer isLocked FALSE TRUE or FALSE Locks the camera focus so it will not move.
CAMERA_FOCUS_OFFSET 1 vector meters <0.0, 0.0, 0.0> <-10,-10,-10> to <10,10,10> Adjusts the camera focus position relative to the target.
CAMERA_FOCUS_THRESHOLD 11 float meters 1.0 0 to 4 Sets the radius of a sphere around the camera's target position within which its focus is not affected by target motion.
CAMERA_PITCH 0 float degrees 0.0 -45 to 80 Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance; analogous to 'incidence'."
CAMERA_POSITION 13 vector position n/a n/a Sets camera position in region coordinates.
CAMERA_POSITION_LAG 5 float seconds 0.1 0 to 3 How much the camera lags as it tries to move towards its 'ideal' position.
CAMERA_POSITION_LOCKED 21 integer isLocked FALSE TRUE or FALSE Locks the camera position so it will not move.
CAMERA_POSITION_THRESHOLD 10 float meters 1.0 0 to 4 Sets the radius of a sphere around the camera's ideal position within which it is not affected by target motion.

Examples

```llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 10.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
// CAMERA_FOCUS, <0,0,0>, // region-relative position
CAMERA_FOCUS_LAG, 0.1 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 1.0, // (0 to 4) meters
CAMERA_PITCH, 0.0, // (-45 to 80) degrees
// CAMERA_POSITION, <0,0,0>, // region-relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 1.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, ZERO_VECTOR // <-10,-10,-10> to <10,10,10> meters
]);```

```function void llSetCameraParams( list rules );