Difference between revisions of "LlSetDamage"

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Revision as of 18:27, 22 February 2007

Summary

Function: llSetDamage( float damage );

Sets the amount of damage that will be done when this object hits an agent.

• float damage

If damage is greater then 100.0, it will kill the agent it hits. If the object hits another object it will die.

Examples

Deep Notes

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Signature

function void llSetDamage( float damage );