Difference between revisions of "LlSetDamage"

From Second Life Wiki
Jump to: navigation, search
 
m
Line 1: Line 1:
{{LSLFunctionAll|func_id=157|func_sleep=0.0|func_energy=10.0|func=llSetDamage|p1_type=float|p1_name=damage|func_footnote=Sets the amount of damage that will be done to an object that this task hits. Task will be killed.|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
+
{{LSL_Function|func_id=157|func_sleep=0.0|func_energy=10.0|func=llSetDamage|p1_type=float|p1_name=damage|sort=SetDamage|func_desc=Sets the amount of damage that will be done to an object that this task hits. Task will be killed.|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Stub]]

Revision as of 21:10, 1 February 2007

Summary

Function: llSetDamage( float damage );

Sets the amount of damage that will be done to an object that this task hits. Task will be killed.

• float damage

Examples

Deep Notes

Search JIRA for related Issues

Signature

function void llSetDamage( float damage );