Difference between revisions of "LlSetDamage"

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{{LSL_Function|func_id=157|func_sleep=0.0|func_energy=10.0|func=llSetDamage|p1_type=float|p1_name=damage|sort=SetDamage|func_desc=Sets the amount of damage that will be done to an object that this task hits. Task will be killed.|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Stub]]
{{LSL_Function
|func_id=157|func_sleep=0.0|func_energy=10.0
|sort=SetDamage
|func=llSetDamage|p1_type=float|p1_name=damage
|func_footnote=If '''damage''' is greater then 100.0, it will kill the agent it hits. If the object hits another object it will {{LSLG|llDie|die}}.
|func_desc=Sets the amount of damage that will be done when this object hits an agent.
|return_text
|spec
|caveats
|constants
|examples
|helpers
|also_functions
|also_events
|also_articles
|notes
|permission
|negative_index
|cat1
|cat2
|cat3
|cat4
}}
{{LSLC|Stub|SetDamage}}

Revision as of 06:59, 8 February 2007