Difference between revisions of "LlSetForce"
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m (LSL llSetForce moved to LlSetForce) |
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|func_energy=10.0 | |func_energy=10.0 | ||
|func=llSetForce | |func=llSetForce | ||
|p1_type=vector | |p1_type=vector|p1_name=force|p1_desc=direction force | ||
|p1_name=force | |p2_type=integer|p2_name=local|p2_desc={{HoverText|boolean|TRUE or FALSE}}, if [[TRUE]], then in local coordinates | ||
|p2_type=integer | |func_desc=Applies force to the object (if the script is physical) | ||
|p2_name=local | |spec | ||
|func_desc= | |caveats | ||
| | |constants | ||
|examples | |||
|helpers | |||
|also_functions | |||
|also_tests | |||
|also_events | |||
|also_articles | |||
|notes | |||
|cat1=Physics | |||
|cat2=Movement | |||
|cat3 | |||
|cat4 | |||
}} |
Revision as of 19:08, 21 February 2007
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Summary
Function: llSetForce( vector force, integer <span title="boolean, if TRUE, then in local coordinates" style="border-bottom:1px dotted; cursor:help;">local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | direction force | |
• integer | local | – | boolean, if TRUE, then in local coordinates |