Difference between revisions of "LlSetForce"
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(Added Example) |
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|func_desc=Applies force to the object (if the script is physical) | |func_desc=Applies force to the object (if the script is physical) | ||
|spec | |spec | ||
|caveats | |caveats=Only works on physical objects. | ||
|constants | |constants | ||
|examples | |examples= | ||
<pre> | |||
//A simple rocket script. Launches object up when touched. | |||
//Sit on it for an interesting ride! | |||
default { | |||
touch_start(integer i) { | |||
llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! | |||
} | |||
} | |||
</pre> | |||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llSetForceAndTorque]]|}} | |also_functions={{LSL DefineRow||[[llSetForceAndTorque]]|}} |
Revision as of 12:26, 28 November 2007
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Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE uses local axis, if FALSE uses region axis. |
Caveats
Examples
//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default { touch_start(integer i) { llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! } }
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque |