Difference between revisions of "LlSetForce"
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|caveats=Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar. | |caveats=Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar. | ||
|constants | |constants | ||
|examples=<lsl> | |examples=<lsl>//A simple rocket script. Launches object up when touched. | ||
//A simple rocket script. Launches object up when touched. | |||
//Sit on it for an interesting ride! | //Sit on it for an interesting ride! | ||
default | default | ||
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touch_start(integer i) | touch_start(integer i) | ||
{ | { | ||
llSetStatus(STATUS_PHYSICS, TRUE); | |||
llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! | llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! | ||
} | } |
Revision as of 10:00, 22 April 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE uses local axis, if FALSE uses region axis. |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {
touch_start(integer i) { llSetStatus(STATUS_PHYSICS, TRUE); llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! }}</lsl>
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |