LlSetForce

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Revision as of 01:13, 23 December 2013 by Strife Onizuka (Talk | contribs)

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Summary

Function: llSetForce( vector force, integer local );

Applies force to the object (if the script is physical)

• vector force directional force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Continuous force. llApplyImpulse has instantaneous push.

Caveats

  • Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
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Examples

<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {

   touch_start(integer i)
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       llSetForce(<0,0,0x7FFFFFFF>, 0);  //FLY!
   }
}</lsl>

See Also

Functions

•  llSetForceAndTorque
•  llSetTorque
•  llApplyImpulse Instantaneous force

Deep Notes

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Signature

function void llSetForce( vector force, integer local );