Difference between revisions of "LlSetForceAndTorque"

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|spec
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|caveats=
|caveats=
* If either value is [[ZERO_VECTOR]], the function eliminates both forces. Both values must be non-zero for this function to work.
* If either value is [[ZERO_VECTOR]], the function eliminates both forces. Both values must be non-zero for this function to work. (The workaround to this is setting both separately.)
|constants
|constants
|examples=
|examples=

Revision as of 16:29, 9 July 2014

Summary

Function: llSetForceAndTorque( vector force, vector torque, integer local );

Sets the force and torque of object (if the script is physical)

• vector force directional force
• vector torque torque force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Caveats

  • Only works in physics-enabled objects.
  • If either value is ZERO_VECTOR, the function eliminates both forces. Both values must be non-zero for this function to work. (The workaround to this is setting both separately.)
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Examples

<lsl> default {

   touch_start(integer total_number)
   {
       llSetForceAndTorque( <0.0,0.0,5.0>, <1.0,0.0,0.0>, FALSE );
   }

}

</lsl>

See Also

Functions

•  llSetForce
•  llSetTorque

Deep Notes

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Signature

function void llSetForceAndTorque( vector force, vector torque, integer local );