Difference between revisions of "LlSetForceAndTorque"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 7: Line 7:
|p1_type=vector|p1_name=force|p1_desc=directional force
|p1_type=vector|p1_name=force|p1_desc=directional force
|p2_type=vector|p2_name=torque|p2_desc=torque force
|p2_type=vector|p2_name=torque|p2_desc=torque force
|p3_type=integer|p3_name=local
|p3_type=integer|p3_subtype=boolean|p3_name=local
|func_desc=Sets the force and torque of object (if the script is physical)
|func_desc=Sets the force and torque of object (if the script is physical)
|spec
|spec

Revision as of 00:55, 23 December 2013

Summary

Function: llSetForceAndTorque( vector force, vector torque, integer local );

Sets the force and torque of object (if the script is physical)

• vector force directional force
• vector torque torque force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Caveats

Examples

<lsl> default {

   touch_start(integer total_number)
   {
       llSetForceAndTorque( <0.0,0.0,5.0>, <1.0,0.0,0.0>, FALSE );
   }

}

</lsl>

See Also

Functions

•  llSetForce
•  llSetTorque

Deep Notes

Search JIRA for related Issues

Signature

function void llSetForceAndTorque( vector force, vector torque, integer local );