Difference between revisions of "LlSetForceAndTorque"

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|caveats
|caveats
|constants
|constants
|examples
|examples=
<lsl>
default
{
    touch_start(integer total_number)
    {
        llSetForceAndTorque( <0.0,0.0,5.0>, <1.0,0.0,0.0>, FALSE );
    }
}
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llSetForce]]|}}
|also_functions={{LSL DefineRow||[[llSetForce]]|}}

Revision as of 16:24, 26 July 2010

Summary

Function: llSetForceAndTorque( vector force, vector torque, integer local );

Sets the force and torque of object (if the script is physical)

• vector force directional force
• vector torque torque force
• integer local boolean, if TRUE uses local axis, if FALSE uses region axis.

Examples

<lsl> default {

   touch_start(integer total_number)
   {
       llSetForceAndTorque( <0.0,0.0,5.0>, <1.0,0.0,0.0>, FALSE );
   }

}

</lsl>

See Also

Functions

•  llSetForce
•  llSetTorque

Deep Notes

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Signature

function void llSetForceAndTorque( vector force, vector torque, integer local );