Difference between revisions of "LlSetObjectName"

From Second Life Wiki
Jump to navigation Jump to search
(gather the caveats together, add the Chat History specific, add the Edit General Name caveat)
m (Added sort= to hopefully get it back to the right place in the function category)
Line 3: Line 3:
|func_sleep=0.0
|func_sleep=0.0
|func_energy=10.0
|func_energy=10.0
|func=llSetObjectName
|func=llSetObjectName|sort=SetObjectName
|p1_type=string
|p1_type=string
|p1_name=name
|p1_name=name

Revision as of 00:58, 12 November 2007

Summary

Function: llSetObjectName( string name );

Sets the prim's name according to the name parameter.

• string name

Caveats

  1. The LL server did not reliably store more than 255 bytes of prim name. Longer prim names appeared cut short, sometimes much later than the first few calls of llSetObjectName and llGetObjectName.
  2. The LL client did not reliably edit more than 63 bytes. Longer prim names appeared cut short, e.g., as the name of the prim speaking in the Chat History of llOwnerSay messages.
  3. The LL client did not reliably show the current name. Misleadingly old names sometimes appeared at Edit > General > Name until you closed and reopened the Edit dialog of the prim.
All Issues ~ Search JIRA for related Bugs

Examples

default
{
    state_entry()
    {
        string yyyy1mm1dd = llGetDate();
        string name = yyyy1mm1dd + " " + llGetObjectName();
        llOwnerSay("llSetObjectName(\"" + name + "\")");
        llSetObjectName(name);
    }
}

See Also

Functions

•  llGetObjectName Get the prims name
•  llGetLinkName Get a linked prims name
•  llGetObjectDesc Get the prims description
•  llSetObjectDesc Set the prims description

Deep Notes

Search JIRA for related Issues

Signature

function void llSetObjectName( string name );