Difference between revisions of "LlSetPos"

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(Footnote the current undocumented WarpPos rather than the obsolete undocumented posJump)
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|p1_type=vector|p1_name=pos|p1_desc=position in [[Viewer coordinate frames#Region|region]] or [[Viewer coordinate frames#local|local coordinates]] depending on the situation (see ''[[#Specification]]'').|p1_hover=position in region or local coordinates depending on the situation.
|p1_type=vector|p1_name=pos|p1_desc=position in [[Viewer coordinate frames#Region|region]] or [[Viewer coordinate frames#local|local coordinates]] depending on the situation (see ''[[#Specification]]'').|p1_hover=position in region or local coordinates depending on the situation.
|func_desc=Moves the object or primitive towards '''pos''' without using physics.
|func_desc=Moves the object or primitive towards '''pos''' without using physics.
|func_footnote=Movement is capped to 10m per call for unattached root prims.{{Footnote|Unless you exploit the [[posJump]] bug; which will soon be fixed.}}
|func_footnote=Movement is capped to 10m per call for unattached root prims.{{Footnote|Unless you exploit the undocumented [[warpPos]] bug.}}
|spec=
|spec=
=====Coordinate Frame=====
=====Coordinate Frame=====

Revision as of 22:50, 31 December 2008

Summary

Function: llSetPos( vector pos );

Moves the object or primitive towards pos without using physics.

• vector pos position in region or local coordinates depending on the situation (see #Specification).

Movement is capped to 10m per call for unattached root prims.[1]

Specification

Coordinate Frame

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
  • This function does not work for physical objects. Use llMoveToTarget instead.
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Examples

<lsl> //Move the object up 1m when someone touches it. default {

    touch_start(integer i) {
         llSetPos(llGetPos() + <0,0,1>);
    }

}

</lsl>

Notes

Multiple movement commands can be chained together with llSetPrimitiveParams and PRIM_POSITION. The advantage of doing this is that the script only sleeps once per function call instead of once per movement.

See Also

Functions

•  llGetLocalPos Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)
•  llGetRootPosition Gets the root prims position
•  llGetPos Returns the prim's global position, even if it is attached or non-root

Deep Notes

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Footnotes

  1. ^ Unless you exploit the undocumented warpPos bug.

Signature

function void llSetPos( vector pos );