Difference between revisions of "LlSetRot"
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(explained llSetRot child prim bug) |
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|sort=SetRot | |sort=SetRot | ||
|caveats=*If the prim is attached, then this function offsets the rotation by the avatars rotation. | |caveats=*If the prim is attached, then this function offsets the rotation by the avatars rotation. | ||
*If the prim is not the root prim it is offset by the roots [[Viewer coordinate frames#Local|local]] rotation. | *If the prim is not the root prim it is offset by the roots [[Viewer coordinate frames#Local|local]] rotation. This is a bug. The work-around is to divide the rotation by the root rotation. | ||
**If you are trying to set the rotation of a child prim relative to the root prim then divide the local rotation by the root rotation. | |||
**If you are trying to set the rotation of a child prim to a global rotation then you need to divide the global rotation by the rot rotation '''twice'''. | |||
**It is better to use [[llSetLocalRot]] to set the rotation of child prims, even if you are setting it to a global rotation (just multiply by the root rotation in that case). | |||
**There is no easy way to get the roots [[Viewer coordinate frames#Local|local]] rotation of an attached object (other then being told by the root). | **There is no easy way to get the roots [[Viewer coordinate frames#Local|local]] rotation of an attached object (other then being told by the root). | ||
|spec | |spec |
Revision as of 11:28, 11 April 2007
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Caveats
- This function causes the script to sleep for 0.2 seconds.
- If the prim is attached, then this function offsets the rotation by the avatars rotation.
- If the prim is not the root prim it is offset by the roots local rotation. This is a bug. The work-around is to divide the rotation by the root rotation.
- If you are trying to set the rotation of a child prim relative to the root prim then divide the local rotation by the root rotation.
- If you are trying to set the rotation of a child prim to a global rotation then you need to divide the global rotation by the rot rotation twice.
- It is better to use llSetLocalRot to set the rotation of child prims, even if you are setting it to a global rotation (just multiply by the root rotation in that case).
- There is no easy way to get the roots local rotation of an attached object (other then being told by the root).
Examples
See Also
Functions
• | llGetRot | |||
• | llSetLocalRot |