Difference between revisions of "LlSetScriptState"

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{{LSL Function
{{LSL Function
|inject-2={{Issues/SVC-1853}}{{LSL Function/inventory|name|uuid=false|type=script}}
|inject-2={{Issues/SVC-1853}}{{LSL Function/inventory|name|uuid=false|type=script}}{{LSL Function/boolean|running|if=*|bool=*|non-zero=*|td=the script will be enabled|fd=the script will be disabled}}
|func_id=148|func_sleep=0.0|func_energy=10.0
|func_id=148|func_sleep=0.0|func_energy=10.0
|func=llSetScriptState
|func=llSetScriptState
|p1_type=string|p1_name=name
|p1_type=string|p1_name=name
|p2_type=integer|p2_name=running|p2_desc=boolean, if [[FALSE]] the script will be disabled.
|p2_type=integer|p2_subtype=boolean|p2_name=running
|func_footnote
|func_footnote
|func_desc=Set the running state of the script {{LSLP|name}}.
|func_desc=Set the running state of the script {{LSLP|name}}.

Revision as of 02:54, 4 January 2014

Summary

Function: llSetScriptState( string name, integer running );

Set the running state of the script name.

• string name a script in the inventory of the prim this script is in
• integer running boolean, if TRUE[1] the script will be enabled, if FALSE the script will be disabled

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • Cannot be used to restart a script that has encountered a run-time error.
  • Cannot be used to start a script that has been added via llGiveInventory. Scripts sent via llRemoteLoadScriptPin, and which have the running state set FALSE by that command, may be started.
  • The script appears to stop when its time slice ends, not sooner. If a script tries to stop itself then some LSL code following the llSetScriptState call may be executed before the script stops.
  • If a script is paused by llSetScriptState and is then either re-rezzed, in a region during a restart, or moved into a different region, the script's memory is reset.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//Stops the Script, at some non-deterministic time later, until invoked with TRUE, in another script llSetScriptState(llGetScriptName(),FALSE); // Stall until end of time slice llSleep(0.1);</lsl> <lsl>//Starts Another Script

llSetScriptState("somescript",TRUE);</lsl>

See Also

Functions

•  llGetScriptState
•  llResetOtherScript

Deep Notes

All Issues

~ Search JIRA for related Issues
   Scripts deactivated by llSetScriptState are reset when the region is reset, when they are taken into inventory and re-rezzed and when crossing sim boundaries.

Footnotes

  1. ^ Any value that is not zero/FALSE is treated the same as TRUE. This behavior should not be depended upon.

Signature

function void llSetScriptState( string name, integer running );