Difference between revisions of "LlSetTimerEvent"

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** '''Time dilation''' -  See [[llGetRegionTimeDilation]] for more information.
** '''Time dilation''' -  See [[llGetRegionTimeDilation]] for more information.
** '''Default event delay''' - Only so many events can be triggered per second.
** '''Default event delay''' - Only so many events can be triggered per second.
** '''Event Execution''' - If the execution of an event takes to long.
** '''Event Execution''' - If the execution of an event takes too long.
*The timer persists across state changes, but gets removed when the script is reset
*The timer persists across state changes, but gets removed when the script is reset
|constants
|constants

Revision as of 11:27, 20 October 2008

Summary

Function: llSetTimerEvent( float sec );

Cause the timer event to be triggered a maximum of once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value.

Caveats

  • The time between timer events can be longer, this is caused by:
    • Time dilation - See llGetRegionTimeDilation for more information.
    • Default event delay - Only so many events can be triggered per second.
    • Event Execution - If the execution of an event takes too long.
  • The timer persists across state changes, but gets removed when the script is reset
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Examples

<lsl>float gap = 2.0; integer counter = 0;

default {

   state_entry()
   {
       // Activate the timer listener every 2 seconds
       llSetTimerEvent(gap);
       llResetTime();
   }
   touch_start(integer total_number)
   {
       llSay(0, "The timer stops.");
       llSetTimerEvent(0);
       counter = 0;
   }
   timer()
   {
       ++counter; 
       llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds.\nEstimated elapsed time: " + (string)(counter * gap));
   }
}</lsl>

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime

Deep Notes

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Signature

function void llSetTimerEvent( float sec );