Difference between revisions of "LlSitTarget"

From Second Life Wiki
Jump to navigation Jump to search
m (+also-functions)
m
Line 68: Line 68:
         if(size)//This tests to make sure the user really exists.
         if(size)//This tests to make sure the user really exists.
         {
         {
            //We need to make the position and rotation local to the current prim
            rotation localrot = ZERO_ROTATION;
            vector localpos = ZERO_VECTOR;
            if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
            {
                localrot = llGetLocalRot();
                localpos = llGetLocalPos();
            }
             pos.z += 0.4;
             pos.z += 0.4;
             integer linkNum = llGetNumberOfPrims();
             integer linkNum = llGetNumberOfPrims();
Line 81: Line 73:
                 if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
                 if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
                 {
                 {
                     llSetLinkPrimitiveParams(linkNum,
                     llSetLinkPrimitiveParamsFast(linkNum,
                                             [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                             [PRIM_POS_LOCAL, pos - (llRot2Up(rot) * size.z * 0.02638),
                                             PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                                             PRIM_ROT_LOCAL, rot]);
                     jump end;//cheaper but a tad slower then return
                     jump end;//cheaper but a tad slower then return
                 }
                 }

Revision as of 22:45, 29 October 2011

Summary

Function: llSitTarget( vector offset, rotation rot );

Set the sit location for the prim. The sit location is relative to the prim's position and rotation.

• vector offset Additional position for the sit target in local prim coordinates.
• rotation rot Additional rotation for the sit target relative to the prim rotation.

If offset == <0.0, 0.0, 0.0> then the sit target is removed.

Specification

llSitTarget sets the position for the Agent Target (Advanced -> Character -> View Agent Target). The position of the target is based on rot and the offset[1].

Caveats

  • Once a sit target is removed llAvatarOnSitTarget will only return NULL_KEY.
  • Removing or deactivating the script that sets the sit target will not remove the prim's sit target.
    • Sit target is a prim property and not dependent on a script for its continued existence.
  • To remove sit target, use the following:

<lsl>llSitTarget(ZERO_VECTOR,ZERO_ROTATION);</lsl>

  • Shift-copying a prim with a sit target, without a script that will set the sit target again, will not keep the sit target on the copy. (The copy is in the original location when shift-copying.)
  • There is no way to remove the Sit option from the pie menu.
    • It will appear to be removed if the llSetSitText is set to a space " " or similar transparent string.
  • Attachments cannot be sat upon (see SVC-6100 to vote for such a feature).
  • rot affects the position of the sit-target in a buggy way way.
    • To correct for the rot bug, simply subtract <0,0,0.4> from the position when rot is zero. See example below.
    • llSetLinkPrimitiveParams is a more difficult work-around.
    • Animations are relative to the Agent Target, but the Agent Target isn't described by the animation.
  • llSitTarget does not update position of an already seated avatar.
  • offset is limited to 300.0 meters on each axis. The x, y and z components must be in the range [-300, 300.0][2].
    • If they are outside the acceptable range they are rounded to the closest limit.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>default {

   state_entry()
   {
       llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
   }

}</lsl> <lsl>default //example with work-around for llSetTarget rot bug { //place in any prim large enough to sit on at any angle

           //click once to choose a place to sit, a second time to sit there
   touch_start(integer num)
   {
       vector pos=llDetectedTouchPos(0);       //use touch to set sit target
       vector lft=llDetectedTouchBinormal(0);  //use normals to rotate avatar to
       vector up=llDetectedTouchNormal(0);     //sit upright
       rotation rot=llAxes2Rot(lft%up,lft,up)/llGetRot();  //rotate avatar to stand there
       vector siz=llGetAgentSize(llDetectedKey(0));
       pos += 0.65*siz.z*up;       //this places MY avatars feet close to the surface
       pos = (pos-llGetPos())/llGetRot();  //llSetTarget expects local co-ordinates
       if (rot!=ZERO_ROTATION) pos -=<0,0,0.4>;  //here is the work around
       llSitTarget(pos,rot);
       llSetClickAction(CLICK_ACTION_SIT);   //switch to sit for second click
   }
   changed(integer change)
   {
       if (llAvatarOnSitTarget()==NULL_KEY)    //if they unsit,
           llSetClickAction(CLICK_ACTION_TOUCH);   //go back to click mode
   }
}</lsl>

Useful Snippets

UpdateSitTarget

<lsl>//Sets / Updates the sit target moving the avatar on it if necessary. UpdateSitTarget(vector pos, rotation rot) {//Using this while the object is moving may give unpredictable results.

   llSitTarget(pos, rot);//Set the sit target
   key user = llAvatarOnSitTarget();
   if(user)//true if there is a user seated on the sittarget, if so update their position
   {
       vector size = llGetAgentSize(user);
       if(size)//This tests to make sure the user really exists.
       {
           pos.z += 0.4;
           integer linkNum = llGetNumberOfPrims();
           do{
               if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
               {
                   llSetLinkPrimitiveParamsFast(linkNum,
                                           [PRIM_POS_LOCAL, pos - (llRot2Up(rot) * size.z * 0.02638),
                                            PRIM_ROT_LOCAL, rot]);
                   jump end;//cheaper but a tad slower then return
               }
           }while( --linkNum );
       }
       else
       {//It is rare that the sit target will bork but it does happen, this can help to fix it.
           llUnSit(user);
       }
   }
   @end;

}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge</lsl>

GetSitTarget

<lsl>list GetSitTarget(integer prim, key av) {//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!

//This is highly unlikely to be ever noticed unless compounded over time.
//Do not use while moving (like in a moving vehicle)!!!
   vector tp = llGetAgentSize(av);
   if(tp)
   {
       if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
           prim = llGetLinkNumber();
       
       list details = [OBJECT_POS, OBJECT_ROT];
       rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
       rotation r = llList2Rot(details, 3) / f;
       return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
   }
   return [];

}//Written by Strife Onizuka</lsl>

See Also

Events

•  changed

Functions

•  llLinkSitTarget
•  llSetSitText
•  llAvatarOnSitTarget
•  llAvatarOnLinkSitTarget
•  llUnSit

Deep Notes

All Issues

~ Search JIRA for related Issues
   llSit() - scriptable ability to force an avatar to sit on an object
   Ability to sit on prims attached to avatars

Footnotes

  1. ^ It is widely considered that the rot should not affect the position, unfortunately the sit target code is a "Wikipedia logo"lava-flow. ~ SVC-2277
  2. ^ The ranges in this article are written in Interval Notation.

Signature

function void llSitTarget( vector offset, rotation rot );