llSpeakText

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Revision as of 02:07, 3 April 2007 by Matthew Dowd (talk | contribs)
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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llSpeakText( list target_avatars, integer voice, string message );
REQUEST Function ID
0.1 Forced Delay
10.0 Energy

uses a text to speak algorithm to speak the text message to the list of avatars specified in target_avatars using the voice specified in voice. If target_avatars is empty it talks to all avatars in range. Possible values for voice include:

  • VOICE_MALE_DEFAULT
  • VOICE_FEMALE_DEFAULT
  • VOICE_MALE_CHILD
  • VOICE_FEMALE_CHILD
  • VOICE_MALE_YOUNG
  • VOICE_FEMALE_YOUNG
  • VOICE_MALE_OLD
  • VOICE_FEMALE_OLD
  • VOICE_MALE_ROBOTIC
  • VOICE_FEMALE_ROBOTIC
  • VOICE_MALE_ELECTRONIC
  • VOICE_FEMALE_ELECTRONIC
  • VOICE_MALE_MECHANOID
  • VOICE_FEMALE_MECHANOID
  • VOICE_MALE_FURRY
  • VOICE_FEMALE_FURRY
• list target_avatars
• integer voice
• string message

Caveats

  • This function causes the script to sleep for 0.1 seconds.
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Examples

Notes

Essential for voice enabled objects to continue to exist if voice is introduced into SL.

Deep Notes

Search JIRA for related Issues

Signature

//function void llSpeakText( list target_avatars, integer voice, string message );