Difference between revisions of "LlStopAnimation"

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{{LSL_Function
+
{{LSL_Function/inventory|name|uuid=false|type}}{{LSL_Function
 
|func_id=130|func_sleep=0.0|func_energy=10.0
 
|func_id=130|func_sleep=0.0|func_energy=10.0
 
|func=llStopAnimation|sort=StopAnimation
 
|func=llStopAnimation|sort=StopAnimation
|p1_type=string|p1_name=anim|p1_desc=An inventory item or [[UUID]].
+
|p1_type=string|p1_name=anim
 
|func_footnote
 
|func_footnote
 
|func_desc=Stop animation '''anim''' for agent that owns object
 
|func_desc=Stop animation '''anim''' for agent that owns object

Revision as of 22:30, 22 February 2007

Summary

Function: llStopAnimation( string anim );

Stop animation anim for agent that owns object

• string anim

Caveats

  • If name is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
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Examples

Deep Notes

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Signature

function void llStopAnimation( string anim );