Difference between revisions of "LlStopAnimation"

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m
m (Avatars sitting on an object don't have to own them to be affected by this call)
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|p1_type=string|p1_name=anim
|p1_type=string|p1_name=anim
|func_footnote
|func_footnote
|func_desc=Stop animation '''anim''' for agent that owns object
|func_desc=Stop animation '''anim''' for agent that owns or is sitting on object
|return_text
|return_text
|spec
|spec

Revision as of 10:04, 15 September 2007

Summary

Function: llStopAnimation( string anim );

Stop animation anim for agent that owns or is sitting on object

• string anim an animation in the inventory of the prim this script is in or a UUID of an animation

To run this function the script must request the PERMISSION_TRIGGER_ANIMATION permission with llRequestPermissions.

Caveats

Permissions
  • If anim is missing from the prim's inventory and it is not a UUID or it is not an animation then an error is shouted on DEBUG_CHANNEL.
  • If anim is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions

Articles

•  Script permissions

Deep Notes

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Signature

function void llStopAnimation( string anim );