Difference between revisions of "LlStopAnimation"

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{{LSL_Function/inventory|name|uuid=false|type}}{{LSL_Function
{{LSL_Function/inventory|anim|uuid=true|type=animation}}{{LSL_Function
|func_id=130|func_sleep=0.0|func_energy=10.0
|func_id=130|func_sleep=0.0|func_energy=10.0
|func=llStopAnimation|sort=StopAnimation
|func=llStopAnimation|sort=StopAnimation

Revision as of 23:31, 22 February 2007

Summary

Function: llStopAnimation( string anim );

Stop animation anim for agent that owns object

• string anim an animation in the inventory of the prim this script is in or a UUID of an animation

Caveats

  • If anim is missing from the prim's inventory and it is not a UUID or it is not an animation then an error is shouted on DEBUG_CHANNEL.
  • If anim is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llStopAnimation( string anim );