Difference between revisions of "LlStopSound"
Jump to navigation
Jump to search
m |
|||
Line 3: | Line 3: | ||
|func=llStopSound | |func=llStopSound | ||
|func_footnote | |func_footnote | ||
|func_desc=Stops | |func_desc=Stops the attached sound currently playing | ||
|return_text | |return_text | ||
|spec | |spec |
Revision as of 20:49, 1 June 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llStopSound( );92 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Stops the attached sound currently playing
Caveats
Examples
<lsl> default {
state_entry() { llLoopSound("string soundname if in object inventory or UUID", 1.0); } touch_start(integer total_number) { llStopSound();//As if by magic the sound stops!! }
}
</lsl>See Also
Functions
• | llSound | – | This function has been deprecated, please use llPlaySound instead. | |
• | llPlaySound | |||
• | llPlaySoundSlave | |||
• | llLoopSound | |||
• | llLoopSoundMaster | |||
• | llLoopSoundSlave |