llTargetOffsetOmega

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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTeleportAgent( key id, string simname, vector pos, vector look_at );
REQUEST Function ID
0.1 Forced Delay
10.0 Energy

Teleports agent id to location pos.

• key id
• string simname
• vector pos
• vector look_at

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or must be on script owner's land.
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Examples

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.

Deep Notes

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Signature

//function void llTeleportAgent( key id, string simname, vector pos, vector look_at );


Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTargetOffsetOmega( vector axis, float spinrate, float gain, vector offset );
REQUEST Function ID
0.0 Forced Delay
10.0 Energy

Teleports agent id to location pos. Rotates the object around axis passing through offset at spinrate * llVecMag(axis) in radians per second with strength gain.

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain needs to be non-zero
• vector offset offset from the center of the prim translates the axis

Specification

Physics

  • If the object is not physical then the effect is entirely client side.
  • If the object is physical then the physical representation is updated regularly.

Link Sets

TODO: Not really sure about this - I suppose that the offset could be relative to various coordinate systems.

  • If the script is attached to the root prim, the entire object rotates around the region axis
    • If the object is attached then it rotates around the attachment axis
  • If the script is attached to a child prim, the prim rotates around the local axis
    • A Child prim can rotate around its own axis while the entire object rotates around another axis.

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or must be on script owner's land.
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  • If the object is not physical then the rotation is only a client side effect and avatars and objects may move around the object as if it were not rotating at all.
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Examples

//rotates the x axis once per second,
//  rotates the y axis 3 times per second, 
//  rotates the z axis once every two seconds.
//  combined the rate is about 3.20156 revolutions per second
llTargetOmega(<1.0,3.0,0.5>,TWO_PI,1.0, <1.0, 2.0, 3.0>);

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing. Use llVecNorm on axis so that spinrate actually represents the rate of rotation.

Deep Notes

Search JIRA for related Issues

Signature

//function void llTargetOffsetOmega( vector axis, float spinrate, float gain, vector offset );