|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
Rotates the object around axis at spinrate * llVecMag(axis) in radians per second with strength gain.
|• vector||axis||–||arbitrary axis to rotate the object around|
|• float||spinrate||–||rate of rotation in radians per second|
|• float||gain||–||also modulates the final spinrate and disables the rotation behavior if zero|
- If the object is not physical then the effect is entirely client side.
- If the object is physical then the physical representation is updated regularly.
- If the script is attached to the root prim, the entire object rotates around the region axis
- If the object is attached then it rotates around the attachment axis
- If the script is attached to a child prim, the prim rotates around the local axis
- A Child prim can rotate around its own axis while the entire object rotates around another axis.
<lsl>//rotates the x axis once per second, // rotates the y axis 3 times per second, // rotates the z axis once every two seconds. // combined the rate is about 3.20156 revolutions per secondllTargetOmega(<1.0,3.0,0.5>,TWO_PI,1.0);</lsl>
- Use llVecNorm on axis so that spinrate actually represents the rate of rotation.
- Set the gain to zero to disable and remove the rotation behavior, eg llTargetOmega(ZERO_VECTOR, 0, 0);
- A spinrate of 0 with a nonzero gain causes the object to try to stop all spin, rather than simply clearing a previous llTargetOmega() call.