Difference between revisions of "LlTriggerSound"

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(<lsl> example)
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|caveats
|caveats
|constants
|constants
|examples=
|examples=<lsl>//When touched, object containing this script will trigger the sound entered.
<pre>
//When touched, object containing this script will trigger the sound entered.
//This function allows object to trigger sound even if attached to an avatar (AGENT)
//This function allows object to trigger sound even if attached to an avatar (AGENT)
//Creator: TonyH Wrangler
//Creator: TonyH Wrangler
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory


Line 23: Line 22:
         llTriggerSound(sound, 1.0);
         llTriggerSound(sound, 1.0);
     }
     }
}
}</lsl>
</pre>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llPlaySound]]|}}
|also_functions={{LSL DefineRow||[[llPlaySound]]|}}

Revision as of 09:38, 3 March 2008

Summary

Function: llTriggerSound( string sound, float volume );

Plays sound at volume, centered at but not attached to object.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//When touched, object containing this script will trigger the sound entered. //This function allows object to trigger sound even if attached to an avatar (AGENT) //Creator: TonyH Wrangler

string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory

default {

   touch_start(integer total_num)
   {
       llTriggerSound(sound, 1.0);
   }
}</lsl>

See Also

Functions

•  llPlaySound
•  llTriggerSoundLimited

Deep Notes

Search JIRA for related Issues

Signature

function void llTriggerSound( string sound, float volume );