Difference between revisions of "LlTriggerSoundLimited"
From Second Life Wiki
|Line 1:||Line 1:|
Revision as of 04:43, 22 September 2010
|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
|• string||sound||–||a sound in the inventory of the prim this script is in or a UUID of a sound|
|• float||volume||–|| between 0.0 (silent) and 1.0 (loud) (
|• vector||top_north_east||–||position in region coordinates|
|• vector||bottom_south_west||–||position in region coordinates|
If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.
- If UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL. is missing from the prim's inventory and it is not a
- If UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.